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Asked By
headingwest
I’m using a VisibilityNotifier for my 3D project. It seems to be able to see through walls and around corners. Basically if I face in a direction (say North) then any object in that direction within the Far distance will trigger the visibility notifier. Even if there’s another object in the way that blocks the camera view.
Is there a way to fix this? I only want objects that are actually visible on the camera to notify.
VisibilityNotifier is intended to perform approximate checks rather than exact checks. If you need exact checks, use a ray casting solution instead. It will be slower, so you may want to perform it only from time to time using a Timer node.