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Asked By | Giannis1996 |
Hello everyone!
Today i run my test game and i noticed that my game were running slow when i had like 100 kinematic bodies on it
In the game those kinematic bodies autospawn just to destroyed when they hit a wall however i have got a script on those kinematic bodies and maybe the script is loaded one for each body so i think i have like 100 times my script loaded in the game…
my question is
- How to know if a script is loaded multiple times (most important)
- How to unload the destroyed nodes (mesh texture script) when i don’t need them or when they “die” in game
I need to know those 2 things, there is no reason to load multiple scripts since i can load 1 script on a base node + there is no reason for the destroyed nodes to fill game buffers.
Thank you!
How, exactly, do you load the kinematic bodies? Does the script call load()
, and then the bodies are instanced? Concerning destroying the instances: when they collide with something, have them call queue_free()
on themselves.
Ertain | 2020-03-14 17:51