0 votes

I have a problem regarding removing a navigationpolygon that I had previously added to an autotile region. No matter where I click, the navpolygon does not get selected (turn light blue). Clicking into the polygon, clicking on the edge of the polygon - nothing works... Is there a shortcut to remove all previously drawn polygons that I do not know of?

If not maybe I will raise an issue in in the github repository, this funcionality either is sorely missing or is buried so deep that it cannot be found.

Thanks for any help!
this ia a screenshot to show what I mean. The big rectangle on the upper left is one navpolygon.

in Engine by (12 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.