Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | tjanok |
I have basic 2d player movement via KinematicBody2D, and this works.
But for example, if I want the player to “ragdoll” by an explosion. Is it possible to apply forces to a rigidbody, and then update the kinematicbody (.position & .rotation?) to follow the rigidbody?
I did try this, and the attached sprite/node flips out. Has anyone tried something like this before?
Thanks