How to export an animation along a curve from Blender that will import into Godot?

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:bust_in_silhouette: Asked By CowThing
:warning: Old Version Published before Godot 3 was released.

I am attempting to make 3D animated tank tracks, similar to how it’s done in this tutorial https://www.youtube.com/watch?v=3fuK42nHIVI

The problem is, in Blender it uses a curve and a modifier that makes the tracks follow the curve. The animation is just moving the tracks along the Y axis (which is forward/back in Blender), and the modifier makes it look like the tracks are following the curve. This animation can’t be exported though, because it uses Blender specific functions to work.

How should I set this up so the animation can be exported from blender and imported into Godot using the Better Collada plugin?

:bust_in_silhouette: Reply From: rredesigns

Well, if I recall correctly, collada supports splines, and if you check “apply modifiers” at export time it should work just fine.

I once exported a camera following a path and it worked great with no tweaking needed.