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Asked By | Okan Ozdemir |
When loading the scene, the position of nodes are not loaded because main scene has default object properties
get_tree().reload_current_scene()
when I reload with this or load and queu.free() my previous scene;
all positions although loaded, not works. How can I reload or load the scene and have my load.tres file work?
get_node("Player").transform.origin = Vector3(48.672, 128.565, -31.473)
var yu : Resource = load("res://Scenes/Player/Player.tscn")
How are you saving the positions? Are you storing it as a variable then assigning it or saving it to a JSON or config file?
Magso | 2020-03-11 12:29
I save them in .tres file and then read them:
Vector3(a, b, c)
Okan Ozdemir | 2020-03-11 12:34
var mm3 = save_game_values.data2["%s" % node.name].values()[0]
get_node(node.get_path()).transform.origin = Vector3(mm3[0], mm3[1], mm3[2])
Okan Ozdemir | 2020-03-11 12:50
.tres files are used for resources like materials, skyboxes etc. As far as I’m aware there isn’t a way to save types to a tres file, your code is getting a value from a dictionary and storing it in an array. The floats in a Vector3 are a struct, not an array so instead of mm3[0]
it will be mm3.x
Magso | 2020-03-11 20:31
Thanks that will nicely do
Okan Ozdemir | 2020-03-12 10:33
Can you reply this as an answer so I can mark it as resolved?
Okan Ozdemir | 2020-04-19 13:34
Sure. I’ve just clarified it a little more as well.
Magso | 2020-04-19 14:20