A slight nudge when colliding/moving towards collidable objects? (Solved)

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Tybobobo
:warning: Old Version Published before Godot 3 was released.

I am having a problem getting two player instances to properly collide with physics.

My goal is to allow the player with the greatest amount of force (set_linear_velocity) to nudge other players that are not moving or moving slower; in a somewhat realistic manner. :slight_smile:

I am using RigidBody2D with Character mode; if that makes any difference.
Anyone know how I can do this?

Adding an answer to not list as unanswered

tiernich | 2016-03-25 05:36

:bust_in_silhouette: Reply From: Tybobobo

Well. I have been a dumb. I forgot to set the other player from Kinematic to Character in order to make it move when I nudge it!
It also helps to adjust “Damp Overide → Linear”, Mass and Friction.