0 votes

Is it convenient to use a StaticBody2D instead of a KinematicBody2D if you never make use of moveandcollide/moveandslide but you solely interpolate its position using setglobalposition?

in Engine by (20 points)

I'm not sure StaticBody2D is designed to be moved at all. If it works, good, but it's not what it was designed for. Things colliding with it might not properly interact.

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