I'm in the process of creating a 3D character and was wondering if Godot can handle transparency/alpha in albedo
textures and how?
I've read into the spatialmaterial
doc and it looks like if you want to add transparency of any kind, you forfeit the control for mid/post processes, like SSS and SSR, which I'd also like to use.
Is there an easy way to use alpha channels in this engine?