I'm in the process of creating a 3D character and was wondering if Godot can handle transparency/alpha in
albedo textures and how?
I've read into the
spatialmaterial doc and it looks like if you want to add transparency of any kind, you forfeit the control for mid/post processes, like SSS and SSR, which I'd also like to use.
Is there an easy way to use alpha channels in this engine?