Hello, Godot beginner here.
I've made a little synthy sound to be used in a game, but after importing it in the engine I can hear some kind of distortion like a faint hissing sound. I've tried listening to the original .wav file on a couple of audio players and the distortion is nowhere to be heard, but then I import the file in the engine and there it is.
It makes me think that I might be doing something wrong in the import settings, but I've tried playing a bit with them to no avail. Here's some more info:
The .wav was exported at 16 bit 44100 Hz and the import settings match those
Engine version: 3.1.2.stable.official
OS: windows 10
Here I have attached a Godot project that contains only an AudioStreamPlayer with the sound. If you play "backgroundnoise.wav" with a separate audio player it sounds fine, but if you open the project and play the AudioStreamPlayer it sounds distorted.
Thanks for your time, please let me know if you need more information.