Hello community, I am once again asking for your implementation aid :)
I am currently trying to implement a compass for VR, it should always face the forward direction. I somewhat reached this using the
look_at() function. My problem is that when pitching the compass the mesh and the texture showing the cardinal directions will collide in one another resulting in a look like this:
Anyone got a quick idea on how i could avoid this behaviour? I know it is kind of hard since you will it actually does what it should do, as it always points towards the north (forward) direction.