+1 vote


I am using AudioStreamPlayback to play custom audio samples and I'm following Godot's tutorial. It uses

playback.push_frame(Vector2.ONE * sin(phase * TAU))

to push sine wave samples and to play them.

Now, are there any function to clear the playback's buffer? I looked into documentation but I couldn't find the answer.

My final goal is to remove the delay when I change the sine wave frequency. Currently when I do that, there is a delay for the changes to take effect.

in Engine by (13 points)

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