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Asked By
Krippi
First
So i got some balls(RigidBody2D). They all fall down from the same spot, but they first fall fast and then fall slowly.
How do I make them all fall as quickly? What change do I have to make to the object.?
Second
I think they rotate, if you look closely at the picture you can see that they are not all the same.
Where do i change that property?
From your description, it sounds like you got Linear Dampening set on either the RigidBody2D or in the Project settings (as described by @jgodfrey).
I discovered however, that in a free fall scenario, a feather and a cannon ball will fall with the same speed in godot, so they behave as if they were in a vacuum. Not sure if this information helps, but it’s good to keep that in mind.