0 votes

I am creating a 3d pose bone plugin .
how to chang skelenton bone pose by using plugin
and see it in editor
Do I really need to create a main scene plugin to change the other scene's node's property
here is my work
extends EditorPlugin

var slide=preload("res://addons/bone/Panel.tscn").instance()
func entertree():

func exittree():

this is in a tscn ,panel.gd (root node )
func onHSlidervaluechanged(value):

this is in my game scene skelenton.gd
func onPanelXinhaorotate():
I use print here try to print things .but It doesn't print

I tried to use AutoLoad function and global Variable to do this
But the editor says invalid call .
so can any one give a help?
I tried use a similar plugin in assetlib,but it doesn't work .
So I want to create my own plugin .
godot 3.2 stable

in Engine by (14 points)

Just saying, but someone is working on a built-in way to edit bone poses in this pull request. It might be merged in Godot 4.0.

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