+2 votes

Hi All!
I have a 3d scene with a cannon in it that shoots a rigid body projectile. Once the projectile hits the ground, I want to measure the distance between the cannon (which is a static body) and the projectile (which is a rigid body), and pass the value into a variable.
I've read about a distance_to method in 2d. Is there something similar in 3d?

in Engine by (433 points)

1 Answer

+3 votes

It's the same in 3D.


translation, transform.origin and global_transform.origin can be used to get the Vector3's and try not to mix one with the other for example


will not work properly if the nodes are parented either to each other or to the same spatial node that's not at (0,0,0).

by (3,219 points)
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