Is it possible that for the next version of GODOT, a visibility classification is added, which allows the object to remain in place with its size, and only the texture is not visible?
I suggest naming it "invisibility".
I propose this because when using a grid container and hiding an object, the content moves to the empty column. This is the case with many other containers. This prevents certain animations and operations with the nodes. For example when displaying in a grid of 3 columns, 9 images, in random order. The result is a mess and they go out side by side and are sorted as they appear. This type of effect would like to do it, but the current visibility property does not allow it. Thanks in advance.