0 votes

I am working on a system with around half a million particles. Currently I am using a custom opengl renderer to draw them with a vertex array and some compute shaders. Is it possible to efficiently port this over to gdnative and use the godot renderer? Best case would be to use the GPUParticles and add some more custom data to the shader.

asked Mar 3 in Engine by Philip Whitfield (61 points)

Or maybe it would make more sense to implement into a fork of the engine?

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