I am looking for ways to reduce the build size for Web.
I made an empty scene with a low poly model (200 KB in size), and just making a build out of it, the build folder's size comes around 24 MB.
The .wasm file comes around 19 MB, while the .pck file comes around 180 KB, which seems excess for a nearly empty game scene.
I searched around for a while, and followed this guide to reduce the size : (https://www.reddit.com/r/godot/comments/8b67lb/guide_how_to_compress_wasmpck_file_to_make_html5/)
Following it, I compressed the .wasm and .pck file, and the build came out to be 5MB. But it's still a bit big, I need even an smaller size.
I need to reduce it even further.
Also, I am aware of stripping the engine and compiling it, which I'm saving as the last step. Also, I am quite unsure of how to approach this whole "building" thing works.
Do any of you have any ideas for this?