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Asked By | Mimaca233 |
I just created a little project and tried to export it. Everything works perfectly in the editor.
The export template I use is the Windows Desktop, Runnable, export all scenes.
The weird thing is that I can get into my main menu, but when I try to move to any game scenes, it brokes.
1.Also i tried to change the main scene to other game scenes instead of the menu and run it, the executable immediately crash.
2.when I export the project as a zip and unzip the file, put exe in and run, it works.
- Few days ago, when I exported the project, with probably nothing changed in the menu and the first scene, It works. But now after I made some changes, it doesn’t work even with those which works before.
Something is wrong with the path stuff?
here’s the error when I am in the menu and try to change scene.
Godot Engine v3.2.stable.official - https://godotengine.org
OpenGL ES 3.0 Renderer: GeForce GTX 1060/PCIe/SSE2
ERROR: load_source_code: Condition “err” is true. Returned: err
At: modules/gdscript/gdscript.cpp:806
ERROR: Cannot load source code from file ‘res://Sprite.gd’.
At: modules/gdscript/gdscript.cpp:2244
ERROR: Failed loading resource: res://Sprite.gd.
At: core/io/resource_loader.cpp:278
ERROR: poll: res://Ball.tscn:5 - Parse Error: [ext_resource] referenced nonexistent resource at: res://Sprite.gd
At: scene/resources/resource_format_text.cpp:440
ERROR: Failed to load resource ‘res://Ball.tscn’.
At: core/io/resource_loader.cpp:208
ERROR: Failed loading resource: res://Ball.tscn.
At: core/io/resource_loader.cpp:278
ERROR: poll: res://colworld.tscn:6 - Parse Error: [ext_resource] referenced nonexistent resource at: res://Ball.tscn
At: scene/resources/resource_format_text.cpp:440
ERROR: Failed to load resource ‘res://colworld.tscn’.
At: core/io/resource_loader.cpp:208
ERROR: Failed loading resource: res://colworld.tscn.
At: core/io/resource_loader.cpp:278
Is it basically telling me that the stuff I tried t load simply not exist?
Did you check the casing of your resource files? (i.e Sprite.gd
) It is a typical problem on Windows that if you make a casing typo/change, loading scenes appears to work in the editor, but once exported won’t work. That’s because the Windows file system is case-insensitive, but the exported package is case-sensitive.
If it’s not, you could maybe provide your project so we can have a look?
Zylann | 2020-02-28 21:09