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Asked By
jujumumu
When I search up online how to save games using Godot. Tutorials pop up using Json files and Config files. Which one is better. Or what are the pros and cons of using each. Thanks!
JSON is alright unless you’re loading dictionaries, vector2/3s or transforms. JSON will just return the data in a huge string rather than the actual type, config on the other hand can return exactly what you put in it.