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Asked By
ArthuroPep
This is probaly a really dumb question, but i just recently started using Godot.
For my first project, i’m trying to make a copy of pong with some added effects onto it, and i want to make the game pixelated, but also fullscreen, but when i use the fullscreen mode, all it does is enlarges the borders of the window, without making the pixels bigger or anything, how do i fix that?