+1 vote

This is probaly a really dumb question, but i just recently started using Godot.
For my first project, i'm trying to make a copy of pong with some added effects onto it, and i want to make the game pixelated, but also fullscreen, but when i use the fullscreen mode, all it does is enlarges the borders of the window, without making the pixels bigger or anything, how do i fix that?

asked Feb 26 in Engine by ArthuroPep (13 points)

1 Answer

+3 votes

If you want to make the game more zoomed in, go to ProjectSettings -> Display -> Window, Stretch section, and use a different scaling mode, like 2d.

If you want the final pixels themselves to become bigger, use the Viewport scaling mode. You may also change the Aspect mode to keep them square.

As for all pixels to have the exact same size... that's a bit more work, as it may not necessarily fill the full screen anymore https://godotengine.org/qa/25504/pixel-perfect-scaling?show=25504#q25504
Old but same topic: https://github.com/godotengine/godot/issues/6506

answered Feb 26 by Zylann (24,561 points)

that's exactly what i'm looking for. thanks!

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