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Asked By
Syl
Greets!
Got a scrolling RichTextLabel displaying diferent texts from diferent tiles, but i’d like it to be clear when entering new tiles, instead of adding texts to texts.
What should i write please?
You want the clear function. To use it, you’ll need access to the RichTextLabel node. Assuming it has the default name and is a child of the scene root node, this will work: