Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | twinpixel | |
Old Version | Published before Godot 3 was released. |
Hi guys,
I want to cycle through my ingame menu (build with Control nodes, buttons, etc.) with the analog stick of a joypad. I’m using a Xbox 360 controller on Godot 2.0.4.1.
I’ve setup the joystick axes in the input map like:
but the focus of the menu elements does not change when I use the stick. Using the D-Pad, however, works fine.
What am I doing wrong?