Collision Check

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Nophlock
:warning: Old Version Published before Godot 3 was released.

Hi,

is there a way after positioning a node with set_pos(), to immediatly check if an area overlaps with an other area? I already tried it with overlaps_area but that seems only to respond in the next frame or I’m doing something wrong ^^.

Example:

onready var my_shape  = get_node("my_area2d")
onready var my_shape2= get_node("../other_node/other_area2d")

func doThing():
 self.set_pos(Vector2(x,y))
 if(self.my_shape.is_collding(my_shape2) == true):
  #do_something
:bust_in_silhouette: Reply From: tnan19.com

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