Godot version : 3.2
Android-ndk : 21b
When trying to build a custom template for android with scons, i'm getting an error related to os_android.cpp :
scons: Reading SConscript files ...
Building for Android (armv7) (with NEON)
Checking for C header file mntent.h... (cached) yes
scons: done reading SConscript files.
scons: Building targets ...
[Initial build] Compiling shared ==> platform/android/osandroid.cpp
In file included from platform/android/osandroid.cpp:35:
In file included from ./drivers/gles2/rasterizergles2.h:34:
In file included from ./drivers/gles2/rasterizercanvasgles2.h:34:
In file included from ./drivers/gles2/rasterizerstoragegles2.h:40:
./core/ridowner.h:301:80: error: use of typeid requires -frtti
printerror("ERROR: " + itos(alloccount) + " RID allocations of type '" + typeid(T).name() + "' were leaked at exit.");
^
In file included from platform/android/osandroid.cpp:35:
In file included from ./drivers/gles2/rasterizergles2.h:34:
In file included from ./drivers/gles2/rasterizercanvasgles2.h:34:
./drivers/gles2/rasterizerstoragegles2.h:41:10: fatal error: 'shaders/copy.glsl.gen.h' file not found
"#"include "shaders/copy.glsl.gen.h"
^~~~~~~~~~~~~~~~~~~~~~~~~
2 errors generated.
scons: *** [platform/android/os_android.os] Error 1
scons: building terminated because of errors.
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