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I'm having a problem on iOS : the shadows (from light2d and light occluder2d) don't appear, using GLES3
It doesn't work either with gles2 (but I don't want to use it because I use advanced particles)
No problems with android (except some old devices and I think it is the same problem)
Any idea ?

in Engine by (15 points)

1 Answer

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Best answer

Hello, same problem for me...
You have to disable "Force vertex Shading.mobile" in projets setting in general/quality/shading.

But the performances are very bad and and seems that exposure is too high...

Same here : https://github.com/godotengine/godot/issues/39014 and here https://godotengine.org/qa/89518/3d-lights-look-odd-on-ios

Have a nice day.

by (167 points)
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Hello, thank you for your answer
Your solution may work but we are not taking about the same problem (mine was in 2d). Since the 2d and 3d engines are separated, I think it is complicated to compare the issues...
It has been a long time since I solved this issue, and I don't quite remember how, but I assume it was fixed with godot 3.2
Have nice day

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