Kinematics are not colliding with tilemap collision shape

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:bust_in_silhouette: Asked By MAKMan

I have asked around to find answers and I found that my layers might be the problem. I checked and checked and checked a few thousand more times and they were correct. However I decided to skip this step and make an enemy.
The enemy collided with me and the tilemap just fine.
Do you know why I am not?

Video showing problem: https://youtu.be/RQ-zZLrGCbs

I am utterly confused!

Sadly I couldn’t see the collision layer/mask for the player, but lets assume you have the third bit of the collision mask checked for the player.

How do you move the KinematicBody2D (Player)? Do you use move_and_slide or move_and_collide? Or are you just adjusting the position of the player?

Silvallis | 2020-02-17 08:46