+1 vote

I have an autoload script, PlayerData, with a DebugMode variable (int). Debug messages are displayed based on the value of DebugMode (0 = none, 1 = event triggers, 2 = var reassignment, etc).

I also have tools made, like items where you can set there "item_type" and the item in the editor will reflect it.

but since it's a tool in the editor, and it's not running the autoload script, PlayerData, I keep getting these untrue warning in my output while editing, scrolling past possible useful information.

(warnings do not appear while running, this is while editing)

any advice??

in Engine by (36 points)

1 Answer

0 votes
Best answer

moved the code for debug messages.

Separated it from the code that updates the items when I change the "item_type" variable in my editor.

by (36 points)
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