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Asked By | Kalmier |
I have an autoload script, PlayerData, with a _Debug_Mode variable (int). Debug messages are displayed based on the value of _Debug_Mode (0 = none, 1 = event triggers, 2 = var reassignment, etc).
I also have tools made, like items where you can set there “item_type” and the item in the editor will reflect it.
but since it’s a tool in the editor, and it’s not running the autoload script, PlayerData, I keep getting these untrue warning in my output while editing, scrolling past possible useful information.
(warnings do not appear while running, this is while editing)
any advice??