How do I put tiles in a 3D tileset?

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:bust_in_silhouette: Asked By knauziuz
:warning: Old Version Published before Godot 3 was released.

I searched, but couldn’t find it in the documentation. It has only been documented for 2D tilesets. In one of the demos it looks like this: https://40.media.tumblr.com/c6e7f048a810bf2e65cf535091cc4684/tumblr_o3d3410nre1sl05bdo1_1280.png

It takes the tiles from a file called “tiles.res”, how can I create such a file, or add a tile to the existing file inside the demo?

:bust_in_silhouette: Reply From: vinod

Just put all of your meshes as nodes in a scene and convert it to a mesh library.

After that add a GridMap to the main scene and choose the theme as the previous mesh library.

Also in case of any problems with structure of the base library scene, just take a look at platformer 3d demo.

kubecz3k | 2016-03-01 14:48