0 votes

Soy nuevo en godot
Estoy realizando un juego en el que se arrastra los objetos y se coloca uno a uno en el lugar correcto, una vez que un objeto es ubicada en el lugar correct, debe ir movienodese unos pasos(avanzando hasta llegar al tesoro. la codifocación de lo que deso realizar la tengo aquí
func onArea2Dareaexited(area):
if area.isingroup(groupnodeexpected):
area.getparent().overplace = false
nodeexpectedonshape.remove(nodeexpectedonshape.find(area.get_parent()))
cont = cont + 1
print(cont)
print("correcto")
global.score()
$d.position = Vector2(20,20) # esta linea no funciona sale el siguiente error: Invalid set index 'position' (on base: 'null instance') with value of type 'Vector2'.

in Engine by (24 points)

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