Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | hamoom |
func _on_Weapon_area_entered(hitbox_area: Area2D) -> void:
print(get_node('CollisionShape2D').disabled)
I’m printing true here… this code is an area2D with its area_entered
signal connected to itself. If it’s collision shape is disabled then why am I even getting into this block?