0 votes
func _on_Weapon_area_entered(hitbox_area: Area2D) -> void:
    print(get_node('CollisionShape2D').disabled)

I'm printing true here.. this code is an area2D with its area_entered signal connected to itself. If it's collision shape is disabled then why am I even getting into this block?

in Engine by (38 points)

1 Answer

0 votes

adding the connection this way seems to solve it

connect('area_entered', self, '_on_Weapon_area_entered', [], CONNECT_DEFERRED)

any idea why CONNECT_DEFERRED fixes it?

by (38 points)
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