Why is my object Shiny/Metallic when viewed on the Occulus Quest?

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:bust_in_silhouette: Asked By NickoftheSouth

When I run it on SteamVR the object looks fine;

steam vr view of the game

On Oculus it looks like this;

oculus quest view of the game

Here’s my Inspector for the object

view for godot inspector for a mesh object

and the material inspector

view for gotdot inspector for a spacial material

The mesh has been imported as an obj file from blender.
I added a material and set it’s Albedo as an image texture.

Here’s the obj file if it helps;

google drive link to the .obj file

Other obj imports seem to have worked.

:bust_in_silhouette: Reply From: Pandemon_Gamedev

I am not sure and have no time to test it, but I think that “metallic/specular” parameter shall not be zero.

:bust_in_silhouette: Reply From: Calinou

This is a known bug on several mobile GPUs: Material looks metallic and pretty smooth/shiny surface with GLES2 on Android · Issue #37673 · godotengine/godot · GitHub