0 votes

When I run it on SteamVR the object looks fine;

steam vr view of the game

On Oculus it looks like this;

oculus quest view of the game

Here's my Inspector for the object

view for godot inspector for a mesh object

and the material inspector

view for gotdot inspector for a spacial material

The mesh has been imported as an obj file from blender.
I added a material and set it's Albedo as an image texture.

Here's the obj file if it helps;

google drive link to the .obj file

Other obj imports seem to have worked.

in Engine by (12 points)

2 Answers

0 votes

I am not sure and have no time to test it, but I think that "metallic/specular" parameter shall not be zero.

by (14 points)
0 votes

This is a known bug on several mobile GPUs: https://github.com/godotengine/godot/issues/37673

by (12,727 points)
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