Android: str() function is always nil

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By AlGrande
:warning: Old Version Published before Godot 3 was released.

When using the str() method in Android I will always get an error.
On Windows everything works fine.
Code:

   func update():
    	Damage = str(global.stats.get_Damage_2(0))
    	Protection = str(global.stats.get_Protection())
    	max_Health = str(global.stats.get_Max_Health())
    	Regeneration = str(global.stats.get_Regeneration())
    	damage_Mutliplier = str(global.stats.get_Damage_Multiplier())
    	base_Damage = str(global.stats.get_Base_Damage())
    	attackspeed_Multiplier = str(global.stats.get_Attackspeed_Multiplier())
    	Knockback = str(global.stats.get_Knockback())
    	Level = str(global.stats.get_Level())
    	var text = "\nLevel: " + Level + "\nDamage Multiplier: " + damage_Mutliplier + "\nBase Damage: " + base_Damage + "\nDamage: " + Damage + "\nAttackspeed Multiplier: " + attackspeed_Multiplier + "\nKnockback: " + Knockback + "\nProtection: " + Protection + "\nMaximum Health: " + max_Health + "\nRegeneration: " + Regeneration
    	print(text)
    	#Works: set_text("text")
    	set_text(text)

Logcat:

I/godot   (18564): 25
I/godot   (18564): 0
I/godot   (18564): 100
I/godot   (18564): 0.01
I/godot   (18564): 1
I/godot   (18564): 25
I/godot   (18564): 1
I/godot   (18564): 50
I/godot   (18564): 1
I/godot   (18564): SCRIPT ERROR: update: Invalid operands 'String' and 'Nil' in operator '+'.
I/godot   (18564):    At: res://scripts/statsLabel.gdc:33.

I’m using the latest nightly(July 10, 2016 at 08:29) of the engine.

:bust_in_silhouette: Reply From: Zylann

You should post your issue in the issue tracker on Github: Issues · godotengine/godot · GitHub

:bust_in_silhouette: Reply From: AlGrande

Installing the newest export templates fixed it. Godot should really auto-update them.