0 votes

So my chase script works fine even with multiple enemies if the nav2d mesh is one whole polygon but when i use my tileset with navigation it starts lagging every time it calls the get_simple_path() is there a way to merge the tiles so is can form into one polygon or are there any alternative ways to use the tileset navigation.

asked Feb 6 in Projects by Newby (383 points)

1 Answer

0 votes

So i just removed my nav2d from my tilemap and created a nav mesh manually and it stops lagging so maybe my script doesnt work well with tile map nav mesh or my map was too big.

answered Feb 6 by Newby (383 points)
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