0 votes
extends RayCast
  var Contact = ""
  func _physics_process(delta):
    if is_colliding():
      Contact = "YES"
    else:
      Contact = "NO"

I am trying to make the coding as simple as possible, but it seems is_colliding will not actually work, if any beginner tutorial can be given super thanks.

I read the official documentation :

bool is_colliding ( ) const
Returns whether any object is intersecting with the ray’s vector (considering the vector length).

I am quit confused how a vector length can be included.

Thanks!!

in Engine by (20 points)

1 Answer

0 votes

You maybe need to enable the raycast first

by (24 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.