Hi, recently I created a simple 3D-Scene in GLES2 with the default environment and no others nodes than the root-Spatial, ARVROrigin + Camera and a PlaneMeshInstance. I implemented the "Native mobile"-VR-Server-Script and exported the project to Android so I can see how it runs.
BUT: The game - without any objects - achieves barely 23 FPS.
My phone is not the newest but I can play multiple Google-Cardboard-Games fluently. And on the other hand, an empty Godot-Scene can not make more then 23 FPS. Is there any setting that tramandously increases the framerate?
In fact, at least 30 FPS should be a minimum for any VR-experience!