How to organise a complex tilemap?

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:bust_in_silhouette: Asked By 1izNoob

Hello,

This question is about making and organizing a complex tilemap. I know how to make a tilemap but my Problem is this:

Say I have a picture I want turn into a tilemap, and I want to split it up into 32 tiles. Now, after exporting the scene as a tres file and putting it on a TileMap node, the order is completely messed up which makes it difficult to work with, especially for more complex tilesets (or ones that include stuff that isn’t easily identifiable, like nature tiles).

So my question would be: Is there a way to have the tilemap follow the structure of the original scene?

:bust_in_silhouette: Reply From: Sween123

Create a new TileSet
Add the textures
Using “Single Tile”, “AutoTile”, or “Atlas”
Select part the texture
Give the group a name
This way a tilemap of lots of different tiles will be organized with different groups.

By default, the tilemap sort the tiles by name, if you want to change that, disable it in Editor - Editor Settings - Tile Map - Sort Tiles By Name