0 votes

Hello community,

me and my team are currently programming a a game where we want to implement a "qwop"-like movement in 3D. For the feet we imported a Blender project with an animation; reacting to a certain key-input this animation gets played. Our problem is that we cannot attach a collision-shape that moves with the bone during the animation.

Does anyone have a solution to this?

Thank you in advance.

in Engine by (35 points)

1 Answer

0 votes

Try changing animation_process_mode to physics process.

set_animation_process_mode(ANIMATION_PROCESS_PHYSICS)
by (3,213 points)
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