Implementing "Qwop"-like game with 3D-Physics

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By Toothgapsy

Hello community,

me and my team are currently programming a a game where we want to implement a “qwop”-like movement in 3D. For the feet we imported a Blender project with an animation; reacting to a certain key-input this animation gets played. Our problem is that we cannot attach a collision-shape that moves with the bone during the animation.

Does anyone have a solution to this?

Thank you in advance.

:bust_in_silhouette: Reply From: Magso

Try changing animation_process_mode to physics process.

set_animation_process_mode(ANIMATION_PROCESS_PHYSICS)