How to make Area2D move in the direction of a given angle?

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:bust_in_silhouette: Asked By AndrewD

It is necessary that Area2D accept the value “rotation_Degrees” and move in its direction

:bust_in_silhouette: Reply From: kidscancode

I offer two options:

  1. Set the rotation and then rotate your movement vector by that amount:
func _ready():
    rotation_degrees = 45

func _process(delta):
    position += Vector2.(1, 0).rotated(rotation) * speed * delta
  1. Use the body’s transform to move forward on its local axis:
func _ready():
    rotation_degrees = 45

func _process(delta):
    position += transform.x * speed * delta

There are several examples here that you can use if you need more detail: 2D movement overview — Godot Engine (latest) documentation in English