How to spawn/generate static objects in a scene?

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:bust_in_silhouette: Asked By Me

I modeled a huge landscape for a 3d game i am currently working on.
In order to make the environment look more realistic, I wanted to add some details (e.g. stones, trees, etc). I modeled and textured some stones and started adding them at random places, but since the map is very big, I started wondering wether there was a faster way to do that.

Is there a fast way of generating hundreds of objects at random places on another object?

I wondered if you can use particles for that, but I don’t really understand how they work since there is only a considerably small amount of tutorials about 3d particles and the documentaion didn’t help me either.

:bust_in_silhouette: Reply From: Jason Swearingen

i think this would help: Scene scattering tool - Godot Asset Library