Here's the code for connect localhost server.
export (String) var host = '127.0.0.1'
export (int) var port = 1337
var client: StreamPeerTCP
client = StreamPeerTCP.new()
var error = client.connect_to_host(host, port)
print(error) ---> Always return 0
error always have 0 (OK), regardless server is online or not.
In server, when Godot Game runs and try connecttohost, connection established both server and godot without any problem.
Is this glitch or something? Using Godot 3.2.rc3.official release.