Is anyone using a dependency manager with Godot, if so what do you use?

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:bust_in_silhouette: Asked By frob

I have a web development background. I am used to tools such as pip, composer, and npm/yarn to manage dependencies. Are there any such tools for working with godot projects.

I was watching the video on working with GUT from the command line and noticed he used wget to bring in GUT as a resource. Is there an automated way to do this?

:bust_in_silhouette: Reply From: Zylann

I’m not aware of any dependency manager for Godot assets. You can “install” addons (basically copying them into your project) by downloading them from the editor, a web browser or with wget. We have the assetlib and the addons folder convention, but it basically stops there. I think there isn’t even a proper “update” manager, if you install a plugin again it writes it over without cleaning the old files.

There has been talks about this on the issue tracker and the proposals repository: https://github.com/godotengine/godot-proposals/issues/142