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Asked By
frob
I have a web development background. I am used to tools such as pip, composer, and npm/yarn to manage dependencies. Are there any such tools for working with godot projects.
I was watching the video on working with GUT from the command line and noticed he used wget to bring in GUT as a resource. Is there an automated way to do this?
I’m not aware of any dependency manager for Godot assets. You can “install” addons (basically copying them into your project) by downloading them from the editor, a web browser or with wget. We have the assetlib and the addons folder convention, but it basically stops there. I think there isn’t even a proper “update” manager, if you install a plugin again it writes it over without cleaning the old files.