0 votes

I want to create a batch processing application in godot - that takes for input files that have been dragged and dropped by the user to the application window.

Is that something that is possible to do in godot?
I need to get that data and store it in an array

in Engine by (90 points)

There is importfromdrop() function in EditorImportPlugin. Not sure if this will be useful

1 Answer

0 votes
Best answer

This feature has been added to master.

https://github.com/godotengine/godot/issues/5625

by (90 points)
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