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Asked By
blurymind
Old Version
Published before Godot 3 was released.
I want to create a batch processing application in godot - that takes for input files that have been dragged and dropped by the user to the application window.
Is that something that is possible to do in godot?
I need to get that data and store it in an array
There is import_from_drop() function in EditorImportPlugin. Not sure if this will be useful