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Asked By | Boris Šehovac |
I wan’t to get transform of Position3D relative to grandparent, but not global. Currently I am doing this:
func moveNode(node, from, to):
var temp_transform = node.global_transform
from.remove_child(node)
to.add_child(node)
node.transform = temp_transform
But I need node
transform relative to the parent of from
and to
, not global_transform
, since node
grandparent is scaled.
In three.js I was doing this in following way:
moveNode(node, from, to) {
from.updateMatrixWorld();
to.updateMatrixWorld();
node.applyMatrix(from.matrixWorld)
from.remove(piece)
node.applyMatrix(new THREE.Matrix4().getInverse(to.matrixWorld))
to.add(piece)
}
But I can’t find equivalent of applyMatrix
and getInverse
in Godot.
Why not just use both nodes’ global positioning to determine their related positioning? You can just factor in the scaling when comparing them, can’t you?
denxi | 2020-01-25 16:59