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Asked By | Zakaria Guenna |
I have a game for android which i was creating using only GDscript .
When i heard that Godot 3.2 Mono supporting Android Export , i moved the project to Godot 3.2 Mono actually rc2 .
In my game i have defined a Gdscript global_variables.gd
as a Singleton that contain shared variables across all my game .
MY QUESTION IS : is there is a way or How can i use and get data from this file in a C# script file class ?